Hi Fahey :)
See, now why does "bitch" automatically mean "bad reputation" to you?
Miss you guys, too! Industry-facing journalism is so very staid :(
Don't be defeatist. Be professional. It's not your job to care what they think of you. It's your job to do the demo, write the preview and move to the next game. If they make your job difficult, deal with them. If they get in your way, crush them. If the problem is that you don't want to be a "bitch" or "man-hating," etc.…
Take back the keyboard, politely shoo the man and get on with your job. I get that sexism is real and it can cause problems for women at work, but make yourself part of the solution by standing up for yourself and correcting the mistaken impression that you don't know how to play games by actually playing.
Yeah, but any man who gets that way with me can usually be called out for gender language — much the same as if he stood on a tower and shouted that he had a penis. I figure, as long as everything's equal — he gets his tower and I get mine — there's nothing wrong with disclosing gender. If it's relevant to the point,…
I actually don't work for Gawker anymore. You can go read my stuff on Inside Social Games — but it's not nearly as fun as the stuff I used to write here :)
I like being smart and clever, but I also like being absurd and — completely unrelated to the first three traits — a girl.
@okenny :) ...building bridges (to hide under): Clearly, I'm biased for which cover I like better, so I will not weigh in on that — but I totally thought the same thing when I read McWhertor's headline :)
We should go to movies more often, Fahey — your arm is like the perfect height for me to weep directly into during sad parts. Did you mention the salty popcorn of death? I think that contributed to your "buzz."